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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Pushing and pulling


Now you've created a Remote Repo, it's time to see how synchronization works between the Remote Repo and the Local Repo. After making Commits on the local Repo, the changes are not automatically synchronized to the Remote. This is because changes could be undone, or because the developer doesn't have Internet access. For this reason, new Commits and Branches remain, by default, on the Local Repo only, until you explicitly Upload (or Push). To Push changes, you click the Push button.

Pushing local changes to a Remote Repo

To download the latest changes from an existing Repo and merge them into the Local Repo, you click the Pull button. This updates the Local Repo with changes on the server. In many cases, this is the equivalent of updating the local Repo to match the Remote. But it's possible to Pull down changes into a different local Repo, merging and integrating the changes to make a completely different Repo.

A Pull operation merges the remote Repo into the local...

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