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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together


Now as I stated earlier, this section is going to be big and full of surprises. Some things are just what you need to do in order to flex Unity in the way we want to use it. Others are real gotchas that can leave you scratching your head and searching for the answer endlessly.

We'll start with the battle state machine, getting the player ready for the battle and then following up with some GUI interaction for the player to use in order to begin his or her assault in the battle. In the next chapter, we'll close the loop in the player's battle process and progress the state machine over to the opponents.

Let's begin!

The battle state manager

Starting back in our Battle scene, we need to replace our temporary state machine with a proper one using all of Mecanim's handy features. Although we will still only be using a fraction of the functionality with the RPG sample, I advise you to investigate and read more about its capabilities.

Navigate to Assets\Animation\Controllers and...

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