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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Preface

Greetings and welcome to Mastering Unity 2017! This book begins from a beginner's knowledge of Unity, and it helps you develop that knowledge into mastery of a certain kind. Specifically, it develops a general, overarching mastery in which you’ll learn Unity like a seasoned indie developer, capable of turning your hand to pretty much any department and feature set within Unity. The following chapter outline explains, in more detail, the full range of features that we’ll see, but the central aim of this book is to make you versatile and powerful with Unity; capable of encountering a problem and being able to solve it in the language of Unity’s feature set. In this book, we’ll concentrate for the most part on a practical example; we’ll build a first-person combat game, across multiple chapters, and this will test your typing skills in more ways than one, so let’s go!

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