Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Swift 5.3

You're reading from   Mastering Swift 5.3 Upgrade your knowledge and become an expert in the latest version of the Swift programming language

Arrow left icon
Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800562158
Length 418 pages
Edition 6th Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
Arrow right icon
View More author details
Toc

Table of Contents (23) Chapters Close

Preface 1. Taking the First Steps with Swift 2. Swift Documentation and Installing Swift FREE CHAPTER 3. Learning about Variables, Constants, Strings, and Operators 4. Optional Types 5. Using Swift Collections 6. Control Flow 7. Functions 8. Classes, Structures, and Protocols 9. Protocols and Protocol Extensions 10. Protocol-Oriented Design 11. Generics 12. Error Handling and Availability 13. Custom Subscripting 14. Working with Closures 15. Advanced and Custom Operators 16. Concurrency and Parallelism in Swift 17. Custom Value Types 18. Memory Management 19. Swift Formatting and Style Guide 20. Adopting Design Patterns in Swift 21. Other Books You May Enjoy
22. Index

Creational design patterns

Creational patterns are design patterns that deal with how an object is created. These patterns create objects in a manner suitable for a particular situation.

There are two basic ideas behind creational patterns. The first is encapsulating the knowledge of which concrete types should be created and the second is hiding how the instances of these types are created.

There are five well-known patterns that are a part of the creational pattern category. They are as follows:

  • The abstract factory pattern: This provides an interface for creating related objects without specifying the concrete type
  • The builder pattern: This separates the construction of a complex object from its representation, so the same process can be used to create similar types
  • The factory method pattern: This creates objects without exposing the underlying logic of how the object (or which type of object) is created
  • The prototype pattern: This creates...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime