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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Working with ordered data stores

In the previous sections, we have worked with regular data stores. However, sometimes we want to make a leaderboard with the wealthiest players for our game. It is going to be very difficult to load all the data for all the players that played our game from these regular data stores. Luckily, there is a different type of data store, ordered data stores.

As the name implies, these ordered data stores have the ability to order all the data. This means we can use a single function to get the top 25 players. Since it is another data store, we have to use the :SetAsync() function to fill this ordered data store. Because this entire data store is just for a leaderboard, there is no need to save this every 20 seconds. It is enough to update this when the player leaves. After all, there can be no data loss, as it is simply a copy of the real data store.

Important note

Never use the :UpdateAsync() function when using ordered data stores. As mentioned...

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