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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Implementing server scripts

Now that our data stores are finished, we can implement the scripts that run on the server. This means we will start thinking of RemoteEvents and RemoteFunctions that the client will need to use. Then, we will implement these.

Implementing this will be a lot of work without seeing any visible results. When making your own game from scratch, you might make systems feature-based. This means that you would make both the client and server sides at the same time, instead of making the entire server side first. However, to improve the readability of this chapter, we have chosen to start with the server side and finish this in its entirety. Then, once our server side is finished, we have finished RemoteEvents and RemoteFunctions that we can call from the client that will instantly work.

In the following sections, we will analyze what has to be programmed together. After that, we will provide steps similar to the way we have done with the exercises in the...

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