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Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

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Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. About Performance FREE CHAPTER 2. Fixing the Algorithm 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

Lazy initialization

After two lengthy discussions, a section about a lazy initialization pattern should present a comfortable change. This pattern appeared in the Gang of Four book under the name of virtual proxy, which virtually nobody is using today. Lazy initialization, on the other hand, has become a common household name.

Lazy initialization is a very simple pattern that merely states whether an object is not always required, creating it only when it is needed. We would use this pattern on two occasions: when the creation of an object or its initialization is a slow process, or when the very existence of the object signifies something.

Whenever I go somewhere with a car, I have to take into account the small possibility that the car will not start. If that happens, I call my mechanic. That's lazy initialization.

 

Doing it in a classical object-oriented way...

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