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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding a main menu button to the startScene


We will create a main menu button, so that we can press it to go to the MainMenu scene when we select it. To do this, we will create a new button and name it mainMenuBtn. Position the mainMenuBtn so that it is to the left of the middle of the screen.

Also select the homeBtn2 option as the Source Image in the Image (Script) section; and leave the rest of the values set to their defaults:

Like the reset button, we can only show the main menu button once the game is over. So, in gameScript, create a new public variable called mainMenuButton, shown as following:

    public Button resetButton; 
    public Button mainMenuButton;
    public Toggle pauseButton; 

Set the active status of the mainMenuButton to false in the Start function:

    // Use this for initialization
    void Start () { 

        GameObject player = GameObject.Find("theDude"); 
        pScript = player.GetComponent<playerScript>(); 

        GameObject enemy = GameObject.Find("Enemy...
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