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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Chapter 3: Settling into the User Interface

We'll now explore Animate with an overview of the general workspace and discover how to get the most out of working with the software through customization. While Animate does come bundled with a number of workspaces targeting common workflows, it's also possible to create your own custom setup. You'll see how to choose which tools appear in the Tools panel and which are hidden away, in order to keep your go-to tools immediately present and accessible. We'll also look into customizing the timeline controls for more rapid animating and keyframe management. Finally, we'll have a look at the mechanisms that are in place for managing and preserving your finely tuned preferences. Animate boasts a very customizable experience across all aspects of the program!

After reading this chapter, you will be able to do the following:

  • Achieve a working recognition of the general user interface.
  • Understand how to manage...
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