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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Using colors


In games, you might have seen many kinds of graphical effects, such as screen desaturation, HDR image enhancing, or hue shifting. All these effects use the principle of converting between color models to another color representation, which allows you to easily change certain aspects of drawing things on screen. This recipe will try to explain how to convert between color models and how to use them in further image processing.

Usually, colors are defined by three color components—red, green, and blue. This color representation is also known as RGB. There are more methods to define a color. These methods are also called color models. They describe that each one is used in different situations. For example, the RGB color model uses additive color mixing. This is because computer displays use these three colored lights to mix the final color you can see on the screen. Printers use the CMYK color model, which uses subtractive color mixing. This is based on mixing colors like when...

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