Extruding and mirroring the body
We’ll be using the Mirror modifier again, just like we did for the low poly tractor in Chapter 7. It should be pretty easy for us to mirror the mesh we have. First, we’ll extrude the mesh out along the X axis to give it some thickness, and then we’ll add the Mirror modifier:
- In Edit Mode, press A to select everything.
- Press E X to extrude it along the X axis (view it from the front to see super clearly).
- Bring it out a little, to somewhere just before the kangaroo’s eyes, to give it some thickness:
Figure 9.10 – Adding some thickness
- Extrude it again, a little further. Here’s what we have so far, from the Front view:
Figure 9.11 – Adding another layer of thickness
- Now we need to delete the innermost faces so that we can mirror the mesh. Click and drag across these vertices (the ones selected in Figure 9.12) to...