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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Preface

Video games have been around for over 30 years now and many of us have grown up with some form of experience playing video games. Most of us will want to go on and make our own games. It has never been easier to create your own game and deliver it to the world, whether you want to make a game to share with your friends or want to start a career in the game development industry.

Owing to the ease of development, a whole host of different tools are available to help you create games. Depending on whether you want to develop for desktop, iOS, Android, or HTML5, there are different tools available. However, what if you wanted to develop for all platforms? This is where an awesome framework called LibGDX comes in.

If you are reading this book, you are probably already aware of LibGDX. You may not be proficient in it, and you may not even have used it yet. But that's OK! That's why you are reading this book. We will use LibGDX to create a series of games, each game introducing another set of features of LibGDX. Hopefully, by the end of this book, you will have the foundation to go on and comfortably start making your own games.

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