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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Frame buffers and image composition


Knowing how to render textures, animated characters, and particle effects at arbitrary positions already gives you great power to build incredibly rich and elaborate game worlds. However, some effects may be tricky to achieve, if not impossible, just by using these tools.

Let's imagine you want to implement smooth crossfade screen transitions in your game. When we talk about screens, we are referring to the main menu, game, victory, and so on. We will progressively decrease the alpha value of the old screen, while the new screen comes into play with an increasing alpha value. This cannot be accomplished by passing the corresponding transparency value to each screen, simply because the second we encounter overlapping elements with various alpha values, artifacts will start to appear.

A possible solution involves rendering each screen to a temporary render surface and then mixing the two with our calculated alpha values. These auxiliary targets are known as...

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