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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Particles, THREE.PointCloud, and THREE.PointCloudMaterial


At the end of the previous section, we quickly introduced THREE.PointCloud. The constructor of THREE.PointCloud takes two properties: a geometry and a material. The material is used to color and texture the particles (as we'll see later on), and the geometry defines where the individual particles are positioned. Each vertex and each point used to define the geometry is shown as a particle. When we create THREE.PointCloud based on THREE.BoxGeometry, we get 8 particles, one for each corner of the cube. Normally, though, you won't create THREE.PointCloud from one of the standard Three.js geometries, but add the vertices manually to a geometry created from scratch (or use an externally loaded model) just like we did at the end of the previous section. In this section, we'll dive a bit deeper into this approach and look at how you can use THREE.PointCloudMaterial to style the particles. We'll explore this using the 03-basic-point-cloud...

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