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Learning Linux Binary Analysis
Learning Linux Binary Analysis

Learning Linux Binary Analysis: Learning Linux Binary Analysis

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Profile Icon "elfmaster" O'Neill
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Learning Linux Binary Analysis

Chapter 2. The ELF Binary Format

In order to reverse-engineer Linux binaries, you must understand the binary format itself. ELF has become the standard binary format for Unix and Unix-flavor OSes. In Linux, BSD variants, and other OSes, the ELF format is used for executables, shared libraries, object files, coredump files, and even the kernel boot image. This makes ELF very important to learn for those who want to better understand reverse engineering, binary hacking, and program execution. Binary formats such as ELF are not generally a quick study, and to learn ELF requires some degree of application of the different components that you learn as you go. Real, hands-on experience is necessary to achieve proficiency. The ELF format is complicated and dry, but can be learned with some enjoyment when applying your developing knowledge of it in reverse engineering and programming tasks. ELF is really quite an incredible composition of computer science at work, with program loading...

ELF file types

An ELF file may be marked as one of the following types:

  • ET_NONE: This is an unknown type. It indicates that the file type is unknown, or has not yet been defined.
  • ET_REL: This is a relocatable file. ELF type relocatable means that the file is marked as a relocatable piece of code or sometimes called an object file. Relocatable object files are generally pieces of Position independent code (PIC) that have not yet been linked into an executable. You will often see .o files in a compiled code base. These are the files that hold code and data suitable for creating an executable file.
  • ET_EXEC: This is an executable file. ELF type executable means that the file is marked as an executable file. These types of files are also called programs and are the entry point of how a process begins running.
  • ET_DYN: This is a shared object. ELF type dynamic means that the file is marked as a dynamically linkable object file, also known as shared libraries. These shared libraries are loaded and...

ELF program headers

ELF program headers are what describe segments within a binary and are necessary for program loading. Segments are understood by the kernel during load time and describe the memory layout of an executable on disk and how it should translate to memory. The program header table can be accessed by referencing the offset found in the initial ELF header member called e_phoff (program header table offset), as shown in the ElfN_Ehdr structure in display 1.7.

There are five common program header types that we will discuss here. Program headers describe the segments of an executable file (shared libraries included) and what type of segment it is (that is, what type of data or code it is reserved for). First, let's take a look at the Elf32_Phdr structure that makes up a program header entry in the program header table of a 32-bit ELF executable.

Note

We sometimes refer to program headers as Phdrs throughout the rest of this book.

Here's the Elf32_Phdr struct:

typedef struct...

ELF section headers

Now that we've looked at what program headers are, it is time to look at section headers. I really want to point out here the distinction between the two; I often hear people calling sections, segments, and vice versa. A section is not a segment. Segments are necessary for program execution, and within each segment, there is either code or data divided up into sections. A section header table exists to reference the location and size of these sections and is primarily for linking and debugging purposes. Section headers are not necessary for program execution, and a program will execute just fine without having a section header table. This is because the section header table doesn't describe the program memory layout. That is the responsibility of the program header table. The section headers are really just complimentary to the program headers. The readelf –l command will show which sections are mapped to which segments, which helps to visualize the...

ELF symbols

Symbols are a symbolic reference to some type of data or code such as a global variable or function. For instance, the printf() function is going to have a symbol entry that points to it in the dynamic symbol table .dynsym. In most shared libraries and dynamically linked executables, there exist two symbol tables. In the readelf -S output shown previously, you can see two sections: .dynsym and .symtab.

The .dynsym contains global symbols that reference symbols from an external source, such as libc functions like printf, whereas the symbols contained in .symtab will contain all of the symbols in .dynsym, as well as the local symbols for the executable, such as global variables, or local functions that you have defined in your code. So .symtab contains all of the symbols, whereas .dynsym contains just the dynamic/global symbols.

So the question is: Why have two symbol tables if .symtab already contains everything that's in .dynsym? If you check out the readelf -S output of...

ELF relocations

From the ELF(5) man pages:

Relocation is the process of connecting symbolic references with symbolic definitions. Relocatable files must have information that describes how to modify their section contents, thus allowing executable and shared object files to hold the right information for a process's program image. Relocation entries are these data.

The process of relocation relies on symbols and sections, which is why we covered symbols and sections first. In relocations, there are relocation records, which essentially contain information about how to patch the code related to a given symbol. Relocations are literally a mechanism for binary patching and even hot-patching in memory when the dynamic linker is involved. The linker program: /bin/ld that is used to create executable files, and shared libraries must have some type of metadata that describes how to patch certain instructions. This metadata is stored as what we call relocation records. I will further explain...

ELF file types


An ELF file may be marked as one of the following types:

  • ET_NONE: This is an unknown type. It indicates that the file type is unknown, or has not yet been defined.

  • ET_REL: This is a relocatable file. ELF type relocatable means that the file is marked as a relocatable piece of code or sometimes called an object file. Relocatable object files are generally pieces of Position independent code (PIC) that have not yet been linked into an executable. You will often see .o files in a compiled code base. These are the files that hold code and data suitable for creating an executable file.

  • ET_EXEC: This is an executable file. ELF type executable means that the file is marked as an executable file. These types of files are also called programs and are the entry point of how a process begins running.

  • ET_DYN: This is a shared object. ELF type dynamic means that the file is marked as a dynamically linkable object file, also known as shared libraries. These shared libraries are loaded and...

ELF program headers


ELF program headers are what describe segments within a binary and are necessary for program loading. Segments are understood by the kernel during load time and describe the memory layout of an executable on disk and how it should translate to memory. The program header table can be accessed by referencing the offset found in the initial ELF header member called e_phoff (program header table offset), as shown in the ElfN_Ehdr structure in display 1.7.

There are five common program header types that we will discuss here. Program headers describe the segments of an executable file (shared libraries included) and what type of segment it is (that is, what type of data or code it is reserved for). First, let's take a look at the Elf32_Phdr structure that makes up a program header entry in the program header table of a 32-bit ELF executable.

Note

We sometimes refer to program headers as Phdrs throughout the rest of this book.

Here's the Elf32_Phdr struct:

typedef struct {
    uint32_t...

ELF section headers


Now that we've looked at what program headers are, it is time to look at section headers. I really want to point out here the distinction between the two; I often hear people calling sections, segments, and vice versa. A section is not a segment. Segments are necessary for program execution, and within each segment, there is either code or data divided up into sections. A section header table exists to reference the location and size of these sections and is primarily for linking and debugging purposes. Section headers are not necessary for program execution, and a program will execute just fine without having a section header table. This is because the section header table doesn't describe the program memory layout. That is the responsibility of the program header table. The section headers are really just complimentary to the program headers. The readelf –l command will show which sections are mapped to which segments, which helps to visualize the relationship between...

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Key benefits

  • Grasp the intricacies of the ELF binary format of UNIX and Linux
  • Design tools for reverse engineering and binary forensic analysis
  • Insights into UNIX and Linux memory infections, ELF viruses, and binary protection schemes

Description

Learning Linux Binary Analysis is packed with knowledge and code that will teach you the inner workings of the ELF format, and the methods used by hackers and security analysts for virus analysis, binary patching, software protection and more. This book will start by taking you through UNIX/Linux object utilities, and will move on to teaching you all about the ELF specimen. You will learn about process tracing, and will explore the different types of Linux and UNIX viruses, and how you can make use of ELF Virus Technology to deal with them. The latter half of the book discusses the usage of Kprobe instrumentation for kernel hacking, code patching, and debugging. You will discover how to detect and disinfect kernel-mode rootkits, and move on to analyze static code. Finally, you will be walked through complex userspace memory infection analysis. This book will lead you into territory that is uncharted even by some experts; right into the world of the computer hacker.

Who is this book for?

If you are a software engineer or reverse engineer and want to learn more about Linux binary analysis, this book will provide you with all you need to implement solutions for binary analysis in areas of security, forensics, and antivirus. This book is great for both security enthusiasts and system level engineers. Some experience with the C programming language and the Linux command line is assumed.

What you will learn

  • Explore the internal workings of the ELF binary format
  • Discover techniques for UNIX Virus infection and analysis
  • Work with binary hardening and software anti-tamper methods
  • Patch executables and process memory
  • Bypass anti-debugging measures used in malware
  • Perform advanced forensic analysis of binaries
  • Design ELF-related tools in the C language
  • Learn to operate on memory with ptrace

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Publication date : Feb 29, 2016
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Table of Contents

10 Chapters
1. The Linux Environment and Its Tools Chevron down icon Chevron up icon
2. The ELF Binary Format Chevron down icon Chevron up icon
3. Linux Process Tracing Chevron down icon Chevron up icon
4. ELF Virus Technology – Linux/Unix Viruses Chevron down icon Chevron up icon
5. Linux Binary Protection Chevron down icon Chevron up icon
6. ELF Binary Forensics in Linux Chevron down icon Chevron up icon
7. Process Memory Forensics Chevron down icon Chevron up icon
8. ECFS – Extended Core File Snapshot Technology Chevron down icon Chevron up icon
9. Linux /proc/kcore Analysis Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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Yuki Dec 11, 2016
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Fantastic book,Can anyone recommend a Windows PE format book covers similar things?Thanks.
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It was gift
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Chapter 2 is worth the price alone. Engaging discussion of a subject that can be difficult to make interesting.
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Arguably, one of the best books that a pragmatic developer must read, that is, if he is associated with Unix / Linux platforms.Unlike what the name suggests, the book isn't just useful to a compiler / linker developer or someone merely interested in hacking executable binaries, but points at and describes many tools that can prove instrumental, in triaging defects or even understanding and controlling behavior of (native) applications on the aforesaid platforms.
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