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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Adding a dust particle effect to the player character

We now want to create a dust particle effect that will appear whenever the player character runs on rocks. This effect will stop as soon as the player stops moving or if the player is no longer grounded on a platform.

First, we will need to design a custom particle effect that looks like dust. The following screenshot is an example of what we are aiming for:

Adding a dust particle effect to the player character

Open the particle editor to begin with the default fire particle effect and apply the following modifications to the editor and emitter properties:

  • In Pixels per meter, enter 200 for Value
  • In Size, enter 0.75 for High, enter 0 for Low, and enter (0,0), (67,28), (100,0) for Chart
  • In Velocity, enter 1 to 5 for High, enter -1 to -5 for Low, and enter (0,50) for Chart
  • In Duration, enter 100 for Value
  • In Emission, enter 200 for High, enter 0 for Low, and enter (0,100) for Chart
  • In Life, enter 250 to 500 for High, enter 0 for Low, and enter (0,100) for Chart
  • In Angle, enter 0 for High, enter 0...
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