Summary
We learned a lot about LibGDX in this chapter and all the other bits and bobs to prepare your system for multi-platform game development, specifically on the following points:
- We discussed every step in great detail to successfully download, install, and configure all the required software components: JDK, Eclipse, LibGDX, Android SDK, and additional Eclipse plugins for Android, HTML5/GWT, and RoboVM.
- We learned how to use the project setup tool that comes with LibGDX to easily generate all the required Eclipse projects for a new application and how to import them. We also learned what a game needs to come alive.
- We found out why planning game projects is so important.
- We also saw how to plan a game project by writing an outline.
In Chapter 2, Cross-platform Development – Build Once, Deploy Anywhere, we will learn more about how to deploy and run a LibGDX application on all supported target platforms. Building on this knowledge, we will finally jump to the first code examples where the magic happens and take a closer look at it to find out how it works.