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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Summary


In this chapter, we covered a lot. We published our Snake game on Google Play. Then we added some online leaderboards and achievements. We also updated our publication. The process showed how very complicated tasks such as communication over the Internet can be made really simple using an API.

While putting the finishing touches to this book, I watched a YouTube video of a lecture from John Carmack, a software legend. He was a key engineer in the development of the Doom game, which was published in June 1995. I had to laugh, as did his audience, when he explained that while in school, he felt he was missing out on the technology revolution, and by the time he was old enough to work, it would all be over.

It is certainly true that lots of technology revolutions have come and many have gone. At least, many of the early adopters' opportunities have faded. John Carmack explained that there is always going to be another revolution just around the corner.

So you are probably going to develop...

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