Drawing the flow of the game
All games have a certain flow; this defines what the players can do in a certain part of the game. It is called a game-screen flow diagram. A game-screen flow is an overall flow of the game that shows everything the player can do in the game. An example of a game-screen flow diagram is as follows:
The preceding diagram is a flowchart that represents the flow of a game from start to finish.
It might look confusing at first, so let me walk you through it.
- Every diagram starts at the... Start node (surprise!), and the Start node always branches out into one screen, and never more than one.
- The first screen is what is presented to the player for the first time; in our previous diagram, it is the title screen, but you can show other screens if you want (an intro animation, maybe?).
- After that, we are presented with a question: does the player click on the quit button or not? If yes, then the game quits; if not, then the game still continues.
Note
This node is called the...