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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the enemy class

This is the first time you are creating a class in Cocos2d-x. The class we create will be a custom class that will spawn the enemy at a certain height on the right-hand side of the screen and will make them move towards the left-hand side of the screen. Later, we will make sure that when the enemy has gone beyond the boundary of the screen, we will remove him. Perform the following steps to create the enemy class:

  1. Go to the Classes folder under the Solution Explorer pane in Visual Studio in the wp8GameComponent project.
  2. Right-click on the Classes folder and add a class.
  3. Choose C++ class from the Visual C++ tab on the left and click on Add. Note that we can neither name the class nor specify the location of the class. Type Enemy as the class name and click on Finish.
  4. You can see that the Enemy.h and Enemy.cpp files are created but are not in the Classes folder. We want to ensure that whatever classes we have are in the Classes folder and not in any other folder.
  5. Select...
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