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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Preloading sounds


Preloading sounds is exactly the same as preloading graphic assets. In the assets folder, there are two mp3 files: loop.mp3, which is a short loop used as background music, and bang.mp3, which is an Uzi sound effect. Remember in your final project, you will have to include the WAV and OGG files as well in order to ensure the largest compatibility possible among different browsers in various devices.

The loadassets.js file will include the array of sounds to preload:

var gameResources = [
  "assets/bang.mp3",
  "assets/loop.mp3"
];

Now, let's create a menu to play with sounds and music.

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