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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

What this book covers

Chapter 1, Discovering Your Hidden Scripting Skills and Getting Your Environment Ready, puts you at ease with writing scripts for Unity.

Chapter 2, Introducing the Building Blocks for Unity Scripts, helps you develop the skill of writing your first executable code.

Chapter 3, Getting into the Details of Variables, teaches you about creating and using C# variables, followed editing them in Unity Inspector.

Chapter 4, Getting into the Details of Methods, helps you learn more in detail about methods and how to use them to understand the importance of code blocks and the variables used in them.

Chapter 5, Lists, Arrays, and Dictionaries, introduces slightly more complex ideas of handling, lists, arrays, and dictionaries, which allow you to store many values at once.

Chapter 6, Conditions and Looping, helps you learn how to "ask" Unity to loop through a section of code and do something useful.

Chapter 7, Objects, a Containers with Variables and Methods, dives into the subjects of organizing your code and object-oriented programming.

Chapter 8, Let's Make a Game! – From Idea to Development, shows you how to turn an idea into a ready-to-code project and how to break down complex mechanics into pieces.

Chapter 9, Starting Your First Game, helps us transform an idea into a real Unity project.

Chapter 10, Writing GameManager, gets you acquainted with the basics of the singleton approach and also helps you work through the gameplay loop.

Chapter 11, The Game Level, helps you learn how to create reusable pieces of a level and also how to populate them to create the illusion of an endlessly running game.

Chapter 12, The User Interface, explains how to construct and implement the user interface in our game.

Chapter 13, Collectables — What Next?, focuses on collectables and storing some data between Unity sessions.

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