Putting everything we've learned so far in this chapter might take you a few minutes, but it's well worth the time. Create the pickup item as follows:
- Create, position, and scale a Capsule GameObject and name it Health_Pickup.
- Create and attach a new yellow-colored Material to the Health_Pickup object.
- Drag the Health_Pickup object into the Prefab folder.
Refer to the following screenshot for an example of what the finished product should look like:
That wraps up our work with level design and layout for now. Next up, you're going to get a crash course in lighting with Unity, and we'll learn about animating our item later on in the chapter.