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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

C++ STL versions of commonly used containers

I want to cover the C++ STL versions of a couple of containers. STL is the standard template library, which is shipped with most C++ compilers. The reason why I want to cover these STL versions is that they behave somewhat differently than the UE4 versions of the same containers. In some ways, their behavior is very good, but game programmers often complain of STL having performance issues. In particular, I want to cover STL's set and map containers.

Note

If you like STL's interface but want better performance, there is a well-known reimplementation of the STL library by Electronic Arts called EASTL, which you can use. It provides the same functionality as STL but is implemented with better performance (basically by doing things such as eliminating bounds checking). It is available on GitHub at https://github.com/paulhodge/EASTL.

C++ STL set

A C++ set is a bunch of items that are unique and sorted. The good feature about the STL set is...

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