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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Table of Contents (13) Chapters Close

Storing values


From time to time, we need to persist some values. Typical examples are a high score or the settings of our game. AndEngine doesn't have any built-in mechanism for this, but we can use the Android SDK to achieve it.

There are two ways. A simple way is to use shared preferences, which is a key-value persistent storage. A more robust but more complicated way is to use the SQLite database, which is accessible from every Android application. We are going to use the simple way to store the high score and sound settings.

Using preferences

Each application has access to its Preferences object. It's basically a key-value map. It is very simple to use preferences, but it's easy to make a mistake. First, we need to initialize the storage. This is done with the following code:

SharedPreferences settings = getSharedPreferences("andengine_game_prefs", MODE_PRIVATE);

We can have multiple preferences and they are identified by the name. This is the first parameter and any name will do. The second...

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