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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Working with the camera

Three.js has several camera controls you can use to control the camera throughout a scene. These controls are located in the Three.js distribution and can be found in the examples/js/controls directory. In this section, we’ll look at the following controls in more detail:

  • ArcballControls: An extensive control that provides a transparent overlay that you can use to easily move the camera around.
  • FirstPersonControls: These are controls that behave like those in first-person shooters. You can move around with the keyboard and look around with the mouse.
  • FlyControls: These are flight simulator-like controls. You can move and steer with the keyboard and the mouse.
  • OrbitControls: This simulates a satellite in orbit around a specific scene. This allows you to move around with the mouse and keyboard.
  • PointerLockControls: These are similar to the first-person controls but they also lock the mouse pointer to the screen, making it a great...
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