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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Getting Started with Soft Bodies

What is a soft body simulation? A soft body simulation is a way to visualize the motion or deformation of a “soft” object. This could be a pillow and cushions, a beach ball, a car crashing and bending, jello, swinging rope, clothing, or anything else that can deform from the original shape. Another way it’s used is to add secondary motion to something. If you have a character walking, you may want to add a soft body simulation to give some physics to the body. This way, the character doesn’t look as stiff, but the muscle, fat, hair, and clothing move as well. While you can use a soft body simulation for clothing, it’s usually better to use a cloth simulation. The reason for this is 1) that is what it is specifically designed for, and 2) the results are usually more accurate and realistic.

For this chapter, we will be learning how a soft body simulation works in Blender, and we will be covering all the settings for...

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