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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Meshing and the environment


So, being able to identify features or corners of objects is really just the start of what we would like to know about the user's environment. What we really want to do is use those feature points to help us identify planes, surfaces, or known objects and their pose. ARCore identifies planes or surfaces automatically for us through a technique called meshing. We have already seen how meshing works numerous times in the advanced samples, when ARCore tracks surfaces. Now, before we get ahead of ourselves, let's picture what a point cloud and mesh look like in 3D, with the following diagram:

Point cloud and mesh in 3D

Note

If you pay attention to the diagram, you will see an inset figure showing a polygon and the ordered set of vertices that comprise it. Note how the order of points goes counterclockwise. Yes, the order in which we join points makes a difference to the way a surface is facing when a mesh is lit and shaded. When a scene is rendered we only see surfaces...

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