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Kinect in Motion - Audio and Visual Tracking by Example

You're reading from   Kinect in Motion - Audio and Visual Tracking by Example Start building for the Kinect today by capturing gestures, movements, and spoken voice commands

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849697187
Length 112 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Kinect in Motion – Audio and Visual Tracking by Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Kinect for Windows – Hardware and SDK Overview FREE CHAPTER 2. Starting with Image Streams 3. Skeletal Tracking 4. Speech Recognition Kinect Studio and Audio Recording Index

Chapter 3. Skeletal Tracking

Skeletal tracking allows applications to recognize people and follow their actions. Skeletal tracking combined with gesture-based programming enables applications to provide a natural interface and increase the usability and ease of the application itself.

In this chapter we will learn how to enable and handle the skeleton data stream. For instance, we will address the following:

  • Tracking users by analyzing the skeleton data streamed by Kinect and mapping them to the color stream

  • Understanding what joints are and which joints are tracked in the near and seated mode

  • Observing the movements of the tracked users to detect simple actions

Mastering the skeleton data stream enables us to implement an application by tracking the user's actions and to recognize the user's gestures.

The Kinect sensor, thanks to the IR camera, can recognize up to six users in its field of view. Of these, only up to two users can be fully tracked, while the others are tracked from one single...

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