Chapter 11. Putting Things Together
Over the course of the previous chapters, we have explored the various aspects of the Kinect for Windows SDK and have seen how the SDK helps us to interact with a Kinect device to build interactive applications. You have seen how Kinect returns depth information of objects, how it tracks a human skeleton, or even how it recognizes human voice, and you have also learned about building gesture-enabled applications.
Finally we have reached the last chapter of this book. In this chapter, we will go beyond the Kinect SDK and will explore how we can take advantage of this motion-sensing device by integrating it with other devices. Additionally, we will also look into a couple of solutions available with the Kinect for Windows Developer Toolkit.
The objective of this chapter is not to discuss step-by-step codes, but rather we will walk through the different possibilities of using Kinect by integrating it with other devices, such as Windows Phone, a Netduino microcontroller...