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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Using the offline application cache


One very useful feature of mobile devices is the ability for the web pages to work offline. For a game like the platformer we created earlier, it means that, once installed, you won't ever need a network connection again to load the game assets.

To enable offline mode, you will need to create a file called a manifest. The manifest is a list of all the files required by the game. They will be stored locally on the device during game installation on the springboard.

The format of this manifest is as follows:

CACHE MANIFEST
 
CACHE:
tilesheet.png
level.json
gameFramework.js
rpg.js
jquery.js

NETWORK:
*

The CACHE section lists all the files to be stored locally. The NETWORK section lists all the external resources that are accessible when the application is online. If you don't want to restrict the network access you may simply write * as in the preceding example.

To link the manifest to your game, you will use the following attribute for your html tag:

<html...
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