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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Taking care of monsters


Now the game starts to get interesting. There is, however, one small thing missing. If one player kills a monster, it will only be dead for him and not for all the other players. This can be fine in some very special cases, but most of the time this is not what we want.

The solution is to implement the logic that takes care of the enemies and the fights server side. This means that we need another database table that will hold all of our enemies. This table will need to hold the following information:

  • The ID of the enemy, to identify it uniquely

  • The type of the enemy—a skeleton, an ogre, and so on—to define how it will look to the player

  • The x and y coordinate of the enemy

  • Its life to allow the player to kill it

  • Its defense for the combat system

  • Its spawn rate to determine when the monster should be spawned again once it has been killed

Then, periodically, we will transmit to the clients the position and properties of those enemies. As we already have a page that is being...

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