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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Beginning of a journey


Early prerequisites of adventure games can be found in postmodernist experiments with storytelling, which took place long before modern computers were born. Once writers understood that the structure of a book was not fixed, but could be very flexible, they were given a chance to create a new type of literature: non-linear stories with several plots. Readers only needed to get some new directions to work with chapters in a book; a new map to travel a book was required.

When you are talking about experimenting with a narrative, of course, the first name that comes to mind is that of the Argentine magician, a fabulous writer, Jorge Luis Borges. In 1941, he wrote a short story called An Examination of the Work of Herbert Quain where he talked about the literary heritage of a fictional novelist, who among others created a novel called April March. It featured a structure that can be called a tree of events. The plot can be constructed based on nine alternative beginnings...

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