Walking cycle for protagonist
This is a corner stone of game animation. A general action is a character walking or running. The perception of game dynamics directly depends on its quality. If you are not sure of your skills or you do not have enough time for such a sequence, it is better to not use animation that is not made properly or looks sloppy, but to improvise instead. A character can use wheels to move, which are easier to animate, even with code. For example, a robot can be equipped with caterpillar wheels instead of legs, and a humanoid may utilize a small car, bike, or something like a Segway PT. Another option is a graphic: it is obvious that more realistic, detailed, and well-crafted graphics need animation of high quality, so if you have no opportunity but to achieve such a level, it's better to simplify the graphic look of the game. For example, convert the graphic to a pixelated 8-bit form, giving it a retro touch. Old games did not feature complicated animation, usually...