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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Tile-RPG


Incredible, but the tile-matching mechanism can easily be combined with other complex genres, for example, with role-playing gameplay an element that can make the game truly personal to the player and increase his involvement in the process. Judge for yourself: in RPG, a player obtains achievements or trophies for each hard quest he is taken through; then, he can spend the experience points on some useful items, such as weapons and shields. Besides the glory adventures, there is also a day-by-day routine when the player performs ordinary actions to get some vital resources. A match-three puzzle, especially in the Shooting mode, can be pretty much the same: complex combinations of elements being found and eliminated are the quests and these give some unique rewards and many points, but low-value progressions are the routine tasks. The rewards are in the form of special types of weapons the player uses to shoot the tiles. The following is a screenshot from the 10000000 game, which...

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