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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Banners

The following screenshot shows a large banner promoting Rail Maze developed by Spooky House Studios UG (haftungsbeschränkt):

Banners

Your game will need promotion. One of the traditional ways is the graphic banners various advertising systems show. They can be created from the graphics your game is using: main characters, props, backgrounds, bonuses, and so on. All can be used. Don't forget about the text; short and memorable quotes from your game concept and plot are good.

There are a lot of banner formats in both landscape and portrait orientation modes. Some of them look like graphic stripes, while others can be displayed in full screen. Some of the popular formats are: 300 x 250, 468 x 60, 728 x 90, 640 x 960, and 640 x 100. I would recommend that you create the Adobe Illustrator files with several artboards and some basic artwork to export banners.

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iPhone Game Blueprints
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849690263
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