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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Setup for a multiplayer game


In this recipe, we will write the code for setting up our multiplayer game. All the configurations and session managers will be the part of this section. We will dig into the various concepts of creating and maintaining sessions.

Getting ready

Before starting this recipe, MCSession, MCPeerId, advertiser and service type terms of Multipeer Connectivity framework should be known to us. In this recipe we will be establishing the connection between players, thereby, they can communicate in future, making the players play a game, which we will be doing in the next chapter.

How to do it

Now, on tapping the screen, a MCSession with a service type has been instantiated; we can use this session and service type to present a MCBrowserViewController and establish connection between players (that is, devices). MCBrowserViewController is fully equipped and designed for connecting multiple players for a session provided in the Multipeer Connectivity framework. These are the steps...

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