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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

How to override Lua library functions

Why would you want to override Lua library functions? First, it helps to learn more about calling C++ functions from Lua in a progressive way, before moving on to C++ modules. Second, but more importantly, it is a frequent requirement for real-life projects.

Suppose you are working on a game where assets are packed inside a private archive and your Lua scripts need to access them. Overriding the Lua io and file libraries can provide a seamless experience for your fellow Lua developers and enforce security at the same time. You can make sure Lua scripts can only access assets you want them to, but nothing else on the host filesystem. This is even more important when your users can change the Lua scripts.

Let us implement a more trivial case. We use the Lua print function to output debug information. We want to merge the Lua debug output with C++ output so that we get all our logs in the same place ordered by the time they are printed.

Reimplementing...

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