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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action—putting the HTML5 games into a Mac app

Follow the steps in Mac Xcode. We need a Mac and the Apple Xcode to create a Mac OS X app. Download Xcode from the Mac App Store if you haven't got it.

Note

Even if you don't have a Mac, you can still have a look at how we wrap the Web View with an application. The concept is more important than the steps in this section.

  1. Launch Xcode and create a new project. Select Cocoa Application under OS X:
    Time for action—putting the HTML5 games into a Mac app
  2. In the Options View, give the name of the game as Product Name. Organization Name can be your name or a company's name. Use a reversed domain as Organization Identifier. Choose Objective-C for this code example. We keep the default value for the other options.
    Time for action—putting the HTML5 games into a Mac app
  3. Open the Main.storyboard file from the left panel. In the bottom-right panel, choose the third tab (which is highlighted in blue in the following screenshot). Drag the Web View component into the Window View. The Web View should become full width and height when you drag...
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