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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Introduction

In previous chapters, you learned about how to load background data and display it in the UI and how to set up API calls to retrieve data. But how can you be sure that things work well? What if you're in a situation where you have to fix a bug in a project that you haven't interacted much with in the past? How can you know that the fix you are applying won't trigger another bug? The answer to these questions is through tests.

In this chapter, we will analyze the types of tests developers can write and we will look at available testing tools to ease the testing experience. The first issue that arises is the fact that desktops or laptops, which have different operating systems, are used to develop mobile applications. This implies that the tests also have to be run on the device or emulator, which will slow the tests down. In order to solve this issue, we are presented with two types of tests: local tests, which are located in the test folder and...

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