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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Static Fragments and Dual-Pane Layouts

The previous exercise introduced you to static fragments, those that can be defined in the activity XML layout file. One of the advantages of the Android development environment is the ability to create different layouts and resources for different screen sizes. This is used for deciding which resources to display depending on whether the device is a phone or a tablet. The space for laying out UI elements can increase substantially with the larger size of a tablet. Android allows specifying different resources depending on many different form factors. The qualifier frequently used to define a tablet in the res (resources) folder is sw600dp. This states that if the shortest width (sw) of the device is over 600 dp, then use these resources. This qualifier is used for 7" tablets and larger. Tablets facilitate what is known as dual-pane layouts. A pane represents a self-contained part of the user interface. If the screen is large enough, then...

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