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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Customizing Life Cycles

Previously, we discussed LiveData and how it can be observed through a LifecycleOwner. We can use LifecycleOwners to subscribe to a LifecycleObserver so that it will monitor when the state of an owner changes. This is useful in situations where you would want to trigger certain functions when certain life cycle callbacks are invoked; for example, requesting locations, starting/stopping videos, and monitoring connectivity changes from your activity/fragment. We can achieve this with the use of a LifecycleObserver:

class ToastyLifecycleObserver(val onStarted: () -> Unit) :   LifecycleObserver {
    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    fun onStarted() {
        onStarted.invoke()
    }
}

In the preceding code, we have defined a class that implements the LifecycleObserver interface and defined a method that will be called when the life cycle goes...

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