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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Reloading


We are about to dig into a primer on the thick and complex subject of C# scripting. Before we do, we need to get our chapter's Unity scene set up inside the Unity editor; let's perform the steps to do this:

  1. First, let's make a prefab out of our Manager object by selecting the Manager object and dragging it down to the Prefabs directory in the Project View.
  2. With the Chapter 3, I Am in Control, scene still loaded, we need to navigate to Assets/Scene in the Project View and double-click on the Chapter 2.unity scene file.
  3. In the Hierarchy view, delete Platform, Hello, and World.
  4. Click File on the main menu, and click on Save Scene As....
  5. Name the file Chapter4 and click on Save.
  6. To keep a copy of this file in the current state, click on File, followed by Save Scene As...
  7. Name the file Fresh and click on Save.
  8. In the Assets/Scene folder, double-click on Chapter4 to load it again.
  9. Select the Manager prefab and drag it into the Hierarchy view.
  10. In the Inspector, in the Keyword Manager component...
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