A very simple first step
The HoloLens networking system that we will be working on has been designed for the HoloToolkit--Unity by Microsoft and a few community members. If the goal was to do a good deal of heavy lifting, then our mission is accomplished. A single Prefab does all the initial setup we will need.
So, let's put the sharing Prefab in the project and then learn about what it does:
- Go to your
HoloToolKit
|Sharing
|Prefabs
directory in theProject
window. - Now, drag and drop the
Sharing
Prefab into yourHierarchy
view, anywhere under theskee
object.
Great! Pretty simple as first steps go. Now that we have it in our project, let's take a look and see what it does.
So, like all GameObjects it of course has a Transform
. Other than that, it has two other components, Sharing Stage
and Auto Join Session
. For the most part, we will not change these options, but we should go over them so that you have some understanding of their purpose:
The following list explains all of the options from...