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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Introduction to the haxe.Template class


The haXe library comes with the haxe.Template class. This class allows for basic, yet quite powerful, templating: as we will see, it is not only possible to pass some data to it, but also possible to call some code from a template.

Templates are particularly useful when you have to present data—in fact, you can, for example, define a template to display data about a user and then iterate over a list of users displaying this template for each one.

We will see how this is possible during this chapter and we will see what else you can do with templates. We will also see that it is possible to change what is displayed depending on the data and also that it is easy to do some quite common things such as having a different style for one row out of two in a table.

The haxe.Template is really easy to use—you just have to create an instance of it passing it a String that contains your template's code as a parameter. Then it is as easy as calling the execute method...

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