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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Moving the character


In order to do so, we are going to await the ENTER_FRAME event that is triggered every time a new frame is drawn on the screen (frame drawing is automatically handled in Flash and you do not have to handle it through a loop like in other languages).

We will then move the character on each frame depending on its speed. Let's add the following to the Game class:

import flash.events.Event;

class Game
{
   //previous code
   public static function main(): Void
   {
      //previous code
      //Add an event handler for every frame drawing    flash.Lib.current.stage.addEventListener(flash.events.Event.ENTER_FRAME, enterFrame);
   }
   
   //previous code   
   private static function enterFrame(args : Dynamic)
   {
      player.x += horizontalSpeed;
   }
}

What just happened?

With this code, the character will move on each frame depending on its speed.

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