Defining our game concept
Before even adding the first cube to our scene, it is good to have an idea of what we are going to create, as we will need a basic concept of our game to start designing the first level. Throughout this book, we will be creating a shooter game, in which the player will be fighting against waves of enemies trying to destroy the player’s base.
This base will be a complex in a (not so) secret location bordered by mountains:
Figure 3.1: Our finished game
We will be defining the mechanics of our game as we progress through the book, but with this basic high-level concept of the game we can start thinking about how to create a mountainous landscape and a placeholder player’s base to start.
With that in mind, in the next section of this chapter we will learn how to use Unity’s Terrain Tools to create our scene’s landscape.