Chapter 12: Creating Animations with Animator, Cinemachine, and Timeline
At our current game status, we mostly have a static Scene, without considering the Shader and particle animations. In the next chapter, when we will add scripting to our game, everything will start to move according to the behavior we want. But sometimes, we need to move objects in a predetermined way, such as with cutscenes, or specific character animations, such as jumping, running, and so on. The idea of this chapter is to go over several Unity animation systems to create all the possible movements of objects we can get without scripting.
In this chapter, we will examine the following animation concepts:
- Using skeletal animations with Animator
- Creating dynamic cameras with Cinemachine
- Creating cutscenes with Timeline
By the end of this chapter, you will be able to create cutscenes to tell the history of your game or highlight specific areas of your level, as well as create dynamic...