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Hands-On Software Architecture with Java

You're reading from   Hands-On Software Architecture with Java Learn key architectural techniques and strategies to design efficient and elegant Java applications

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781800207301
Length 510 pages
Edition 1st Edition
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Author (1):
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Giuseppe Bonocore Giuseppe Bonocore
Author Profile Icon Giuseppe Bonocore
Giuseppe Bonocore
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Fundamentals of Software Architectures
2. Chapter 1: Designing Software Architectures in Java – Methods and Styles FREE CHAPTER 3. Chapter 2: Software Requirements – Collecting, Documenting, Managing 4. Chapter 3: Common Architecture Design Techniques 5. Chapter 4: Best Practices for Design and Development 6. Chapter 5: Exploring the Most Common Development Models 7. Section 2: Software Architecture Patterns
8. Chapter 6: Exploring Essential Java Architectural Patterns 9. Chapter 7: Exploring Middleware and Frameworks 10. Chapter 8: Designing Application Integration and Business Automation 11. Chapter 9: Designing Cloud-Native Architectures 12. Chapter 10: Implementing User Interaction 13. Chapter 11: Dealing with Data 14. Section 3: Architectural Context
15. Chapter 12: Cross-Cutting Concerns 16. Chapter 13: Exploring the Software Life Cycle 17. Chapter 14: Monitoring and Tracing Techniques 18. Chapter 15: What's New in Java? 19. Other Books You May Enjoy

The importance of software architecture

Often, software development is all about cost and time. No one knows exactly why, but the software industry is almost always associated with tight deadlines, insufficient resources, and long hours. Under this kind of pressure, it’s common to question the importance of everything that is not strictly coding. Testing is a common victim of this, along with documentation and, of course, design. But of course, these phases are essential for the success of a project. While we will quickly touch on most of those aspects, architecture design is the core of this book, and I believe that by understanding the practices and goals, the need for it will become clear to everybody.

In this section, we will discover what the fundamental objects of a properly designed architecture are. Highlighting those simple but crucial points is useful in raising awareness about the importance of this phase. If you start advocating those good practices in your team, the quality of your software deliverables will increase.

The objectives of architecture design in the software life cycle

The ultimate goal of this book is not to define the architecture per se; there are plenty of papers and interesting things available on that matter, including the awesome work of Martin Fowler. Nevertheless, there are a couple of considerations that we need to bear in mind.

The architecture should support the crucial decisions within our software project. However, the architecture itself is actually a loose concept, often including different plans (such as physical, logical, network, and more) and points of view (such as users, business logic, machine-to-machine interactions, and more).

Let’s take the most overused metaphor as an example: a software project is like a building. And similarly to a construction project, we require many different points of view, with different levels of detail, ranging from general overviews to detailed calculations and the bills of materials. A general overview is useful to give us an idea of where we are and where we want to go. In addition to this, it is an essential tool for being sure we are on the right path. However, a system overview doesn’t provide enough details for teams such as networking, security, sysops, and, ultimately, the developers that require a more substantiated and quantitative view to drive their day-to-day decisions.

The main goals of designing a proper software architecture include the following:

  • Prospecting a birds-eye view to project sponsors and investors. While it is not a good practice to drive a business discussion (for example, an elevator pitch) toward technical elements too soon, a higher level of management, venture capitalists, and the like are becoming increasingly curious about technical details, so a high-level overview of the application components can be crucial for winning this kind of discussion.
  • Defining a shared lingo for components of our solution, which is crucial for collaborating across the team.
  • Providing guidance for technological choices since putting our design decisions on paper will clarify important traits of our application. Will data be central? Do we need to focus on multiple geographies? Are user interactions the most common use case? Some of those reasonings will change over time. However, correctly designing our application will drive some crucial technology choices, in terms of choosing components and stacks to rely on.
  • Splitting roles and responsibilities. While a proper project plan, a statement of work, or a Responsible, Accountable, Consulted, Informed (RACI) (which is a classical way to categorize who does what) table will be used for real project management, writing the software backbone down on paper is our first look at who we have to involve for proper project execution.

Indeed, the architecture is an excellent example of planning in advance. However, a proper software architecture should be much more than a technological datasheet.

Architecture, as with buildings, is more about the styles and guidelines to be followed all around the project. The final goal of a piece of software architecture is to find elegant solutions to the problems that will arise during the project plan. Ultimately, it will act as guidance throughout the project’s life cycle.

The software architect – role and skills

As a role, the software architect is often identified as the more senior technical resource in the IT team. In fact, the job role of an architect is almost always seen as a career progression for developers, especially in enterprise environments. While not necessary, being good at coding is crucial for a complete comprehension of the overall functioning of the system.

There are several different other skills that are required to be a successful architect, including creativity, the ability to synthesize, and vision. However, above all, experience is what it takes to become an architect.

This includes firsthand experience on many different projects, solving real-world issues: what a proper software design looks like and how the design has evolved. This skillset is very useful to have in the background of the architect.

Additionally, it’s vital to have a huge library of solutions to choose from in order to avoid reinventing the wheel. While we love to think that our problem is very unique, it’s very unlikely to be so.

This leads us to the approach that we will use in this book: we will not focus on just one aspect or technology to drill down on, but we will take a horizontal approach, discussing a number of different topics and offering ideas on how to approach potential problems. We hope to act as a handbook to support you when making real-world choices.

Is architecture design still relevant in modern development?

There will be a couple of chapters dedicated to discussing Microservices, DevOps, and the cloud-native avalanche, but it’s safe to assume that in one form or another, you will have plenty of opportunities to hear something about them.

As you might have gathered, most of these concepts are not really new. The Agile Manifesto, which is a seminal work detailing some of the practices commonly used in modern development techniques, was published in 2001, yet most of the common-sense principles it contains are misinterpreted. When I was working in IT consulting back in 2008, a common joke among development teams was "Yes, we do agile. We skip documentation and testing."

Of course, that’s just an opinion based on personal experience. There are plenty of teams who do not underestimate the importance of proper planning and documentation and are doing wonderfully while working with Agile. Yet, in some cases, less structured development methodologies have been taken as an excuse to skip some crucial steps of the development life cycle.

As we will elaborate, in Chapter 5, Exploring the Most Common Development Models, Agile is much more than slimming down boring phases of the project. Indeed, testing and documentation are still very relevant, and Agile is no excuse to skip that.

There are plenty of reflections you can take in terms of how to adapt your design techniques to DevOps, Agile, and more, and we will discuss this topic later in this book. However, one thing is certain: architecture matters. Design is very relevant. We have to spend the correct amount of time planning our choices, revisiting them when needed, and generally, sticking with some well-defined guiding principles. The alternative is poor quality deliverables or no deliverables at all.

Now, let’s take a look at what the first phases of software design usually look like.

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Hands-On Software Architecture with Java
Published in: Mar 2022
Publisher: Packt
ISBN-13: 9781800207301
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