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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

In this chapter, we have learned about a very C++-specific pattern that was originally introduced as a workaround for the buggy early C++ compilers but found new use years later. The friend factory is used to generate non-template functions from instantiations of class templates. As non-template functions, these generated friends have much more flexible rules with regards to argument conversions compared to template functions. We have also learned how the argument-dependent lookup, type conversions, and the friend factory work together to deliver a result that looks very natural, by a process that is far from intuitive.

The next chapter describes a totally different kind of Factory—a C++ pattern that's based on the classic Factory pattern and addresses a certain asymmetry in the language—all member functions, even destructors, can be virtual, except...

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